It is a mirroring app that takes your viewing and gaming experience to a different level. Wired or wireless, Android or iOS, Mac, or Windows, this tool is versatile to work across all devices. Also, the auto-detection makes it easier to use. So, it is one tool that you have to consider using. Comparing this to some tenure tools like Vysor, the video quality and responsiveness is way better. Although the tool is new in the market, you can be sure that the feature it provides can compete with the standard tools these days. It mirrors, records, and takes screenshots all in one interface. The first Android screen mirroring tool on the list is LetsView. Check out the list below as you continue reading.Äownload Top 10 Screen Mirroring Apps for Android LetsView ApowerMirror MirrorGo AnyDesk Vysor LiveScreen ScreenStream Screenleap Reflector 3 Chromecast LetsView That is why 10 of the best screen mirroring apps for Android were reviewed to make it easier for you to choose. Hence, there are tons of applications developed for this purpose. In this modern era, many people are looking for better ways to play games or watch movies on a much broader and bigger screen to get the best experience possible. Finally, you need to ensure that your screen capture function, which returns 1 image, is called several times per second.Screen mirroring is getting attention from users all around the world. In short, you'll need to serialize your data(convert it to bytes) to send it in a small format and deserialize it on the other end where you have your socket connected device listening for new data which it converts into an image. You may want to see this forum post Swift: Receive UDP with GCDAsyncUdpSocket for more info on transferring data via UDP. I'm assuming that since this is for screen mirroring, a type of streaming, you may want to use UDP as your data transport protocol since it doesn't care whether or not some packets are lost because they just keep coming, i.e. Then you could make a function/ class that will send whatever data you have in a serialized buffer. I don't know the quality settings you may want, but you can change that. The image context is thread- safe, don't worry. UIGraphicsEndImageContext() with the given quality parameters you set. UIGraphicsBeginImageContextWithOptions(, false, 0.5) view.drawHierarchy(in: ame, afterScreenUpdates: true) let image = UIGraphicsGetImageFromCurrentImageContext() You may consider making a function which returns a UI image of your screen with something along the lines of
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